Linear Algebra and Its Applications · Problem 8.2.6
Linear Programming and Game Theory — Gilbert Strang
Mathematics · simplex-method-phase-i
Problem
Phase I finds a basic feasible solution to Ax=b (a corner). After changing signs to make b≥0, consider the auxiliary problem of minimizing w1+w2+⋯+wm, subject to x≥0, w≥0, Ax+w=b. Whenever Ax=b has a nonnegative solution, the minimum cost in this problem will be zero---with w∗=0.
(a) Show that, for this new problem, the corner x=0, w=b is both basic and feasible. Therefore its Phase I is already set, and the simplex method can proceed to find the optimal pair x∗, w∗. If w∗=0, then x∗ is the required corner in the original problem.
(b) With A=[11] and b=[3], write out the auxiliary problem, its Phase I vector x=0, w=b, and its optimal vector. Find the corner of the feasible set x1−x2=3, x1≥x2≥0, and draw a picture of this set.